https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-139788-PIP_wiggle_exploit I'm aware what i am in for by posting this here, but having watched some discussions in more private places take place i figure it cant hurt to put it out here to garner some proper attenttion and not rely on the (seemingly) slower nature of the IC to have this resolved. By making lots of micro strafes, the PIP calculations of your attacker behave very erratically and makes you very hard to hit. couple this up with the various aiming solutions and asissts and it almost becomes an impossible task to hit someone using this bug/exploit. Furthermore, it seems this bug can be further exploited by making very basic scripts or macros to do these micro strafes for the player - something I believe is frowned upon if not against the ToS - and has been tested (:wink:) by some of the reporters you can find in the IC report. I was under the impression that jerk and adjustments made to the pip calculations (acceleration based?) was meant to prevent this, as this issue seemed to be gone for a while, perhaps something reverted in a recent patch that was unintended? Would itt be possible to get a dev response on this? Thanks for reading, flame away :smile: :+1: