EDIT: Thanks so much for your questions, everyone. The team has to get back to work now, but we had a great time and hope you learned a little more about the Player Status System! We can't wait to hear what you think when it hits the 'verse in 3.9. Happy Wednesday, everyone! Welcome to an AMA on the upcoming Player Status System - the first version is slated to hit the 'verse later this month with Alpha 3.9. Alongside the usual suspects from the community team, we have three guests of honor from our UK office: @richt-CIG - Richard Tyrer - Combat Pillar Director @ChrisParry_CIG - Chris Parry - Principal FPS Systems Designer @mpiatek-cig - Michal Piatek - Lead VFX Artist They'll be swinging by at 9 AM Pacific / 4 PM UTC (30 minutes after this thread opens) to answer all your questions about the upcoming system. Want to learn more about the system before asking questions? We got you! Check out more details below! ____ Navigate a 'verse where preparation pays off. With Alpha 3.9 comes v1 of the Player Status System, bringing things like hunger, thirst, and temperature sensitivities. Although Star Citizens not a survival game at base, we believe the environment you are heading into to should affect your decisions and directly influence how you will prepare for your trip. Roadmap: Player Status System v1 The player status tracks the various well-being attributes of a character, including health, stamina, and oxygen levels. This system is expanded to include thirst, hunger and temperature. These values will have knock-on effects for player stamina and ability. AI behaviors will use this system to make intelligent decisions based on their own condition or the condition of others. Brush up on your knowledge before you ask with these references! Inside Star Citizen: To Go or Not To Go CitizenCon: The Adventure Continues Gallery of effects attached below - including double vision, light sensitivity, and an ocular migraine. So what are you waiting for? Go ahead, ask us anything about the Player Status System. POSTING GUIDELINES Questions should be relevant to the topic of this AMA. Only one question per post. Do not make use of special formatting in an attempt to draw more attention, and therefore more votes, to your questions i.e. BOLD, H1, etc. No "when" questions. All information we have about the intended release of any feature is represented on the Public Roadmap. Posts violating these guidelines or the subjects of the broadcast may be deleted, as may in-line replies. Have fun! :slightly_smiling_face: