First I want to say i love pvp games. And i play them like a complete degenerate, i am t h a t guy who dorps a backpack on the road and lies in a bush with a sniper rifle for half an hour waiting for someone to look inside. But, this only works in a controlled environment with the stakes(time investested) being quite low and everybody having the same goal and being roughly in the same position. SC does not work like that, people who play SC are extremely different and play for completely different reasons. Eveybody has their own space fantasy. And i have enough sympathy to understand that a space trucker who just moved from ETS has no interest in being repeatedly ganked by a team of sweaty streamers in meta pvp ships. He will not "toughen up", he will not seek a pvp org, he will not get a pair of 200 dollar sticks, a meta fighter ship and get back at them. He will just leave and go back to playing ETC. I hope CIG know that, yet in 1.0 they want that trucker to be content for those sweats. This will not work, it never works. Reputation wil not work because all of those gankers will be on burner alt accounts, NPC response will not work because it will always be slower than a size 10 torpedo or a sniper round. People being griefed will just leave the game out of frustration, it has happened to every game that tried open pvp mmo format. 1.0 presentation made a huge pivot in game direction, from a universe sim where players are seamlessly integrated into the world to a player run, huge organization focused survival game with some backend economy simulation. This shift might be necessary as they face roadblocks in development but it also requires a shift in their plans for PVP\PVE balance issue. Every game in a genre they`ve chosen for their new direction offers pve players a way to avoid the gameplay they are not interested in. SC needs a plan for this too. A new plan, that will work with what 1.0 is going to be, not what CR dreamed of 12 years ago when we were meant to have 100 star system, pvp sliders and so on. I know that these requests are mostly mute but @discolando if possible Id really want to hear from the devs in a video what is the updated vision for this issue is. Similar to what youve done for the new flight model. P.S. Personally i`d love a proper player facing PVP flagging system with some zones of space being PVP flagged by default and a real 2 faction war for all the pvp players to have their share of fun. It just works.