Credits to @Franpire for digging out the quotes. https://starcitizen.fandom.com/wiki/10_for_the_Chairman_Episode_51 "Will sleeping grant a bonus to black out tolerance or food give a player a buff like they do in most MMO's?" I think this is something that I've talked about before. I like that we have functions in ships like that which make them seem real, and I do want to give the player a bonus for using those things to a certain extent, because it makes it not just completely cosmetic. That said, you don't want to make it like real life where you have to use the toilet, or eat 3 square meals a day or whatever. I was in favour of the light immersion factor which is something like, say, if you didn't shower for a week, someone might make a face at you due to the smell or look, and thus might be -1 to your reputation/conversation with that person. Sleeping is what we're using as a save mechanic too, but perhaps occasionally if you rest in the PU or eat it might affect your stamina or something. I do think things like drinking too much alcohol should make your vision blurry, but perhaps if you never ate anything ever you might get weaker. It should be fun, but just a light RPG immersion factor, like you could walk up to the Constellation dinner table and press a button, have a meal appear and your character might have a little bit of a bonus from eating it. It shouldn't feel like you have to do it all the time like a chore, but that it'd be good to do every now again. It'll be like refuelling your ship, just resource management. -Chris Roberts (January 2015) Also: https://starcitizen.fandom.com/wiki/10_for_the_Chairman_Episode_46 So in answer to the question, I think those things would be a lightweight way to make the universe more real, so if you don't eat now and then you might get blurry vision or something, not sure we'll go that far, but we're trying to make these things have more meaning than just the decorative. -Chris Roberts (November 2014) So don't go around saying that deadly gimmicky survival mechanics was the plan from the beginning. It was supposed to be a very light fluffy/RP mechanics that would, at worst, add some very limited buff. Now it's an obligatory chores that can outright kill you. in a game with permadeath. What the fuck CIG.