(CLARIFICATION: THE FOCUS OF THIS THREAD IS THE REPUTATION SPLIT/REDUCTION YOU INCUR WHILE IN A GROUP FOR DOING MISSIONS. IT HAS NOTHING TO DO WITH FAILING MISSIONS) To me one of the greatest strengths of Star Citizen is it's potential for group gameplay. Whether it is with a random citizen you just met or an Organization of players working together towards a common goal the foundation is there and I absolutely love it. Despite this however there is one very counter productive "feature" that actively discourages and in essence punishes group play and that is the reputation split for being in groups doing missions. It doesn't matter what the mission type be it Mercenary or Bounty Hunter the division of reputation is present and once players know of it they are not so eager to play with others. This sets a bad precedence and actively discourages the group play SC should support and be about. Not a lot of players are even aware of this despite being aware that their payouts are divided. This makes an already long rep grind (which I am fine with) even longer for no reason. I completely understand and agree with the money being split amongst the group but the reputation also being divided on top of that is in my opinion too much. SC right now lacks a challenging group oriented gameplay loop outside of PvP and while removing the divide will not address that it'll at the least encourage and promote group gameplay until something more substantial is in. Some of the biggest ships with the largest crews are begging to be used for missions in a group but once you realize you're being punished for it those things become a lot less enticing. Why fully crew up a Hammerhead and do HRTs or VRTs when both you and your friends are gaining less reputation for doing so? Turns out players don't. Why load up a drop ship and do ground missions instead of solo them? Turns out players don't do that either once they find out. I still run groups with my Org because that is why we are in an Org together but knowing we'd be far more productive and efficient on our own isn't a great feeling and will eventually lead us and others into soloing unless it is PvP. Please consider removing the reputation penality for groups. The pay split is totally acceptable but the reputation one is not.