We’ve seen the pattern before: when a game pivots heavily toward the casual mass, it often sacrifices what made it unique. Casual players by nature are volatile—trying it, moving on. Building your foundation on them alone? That’s sand under your feet. Yes — you can have an accessible surface, smooth your onboarding, help new players feel at home. But that must never mean diluting your core, your depth, your identity. Because when you flatten the challenge, you flatten the meaning. And meaning is what keeps people committed. And, well... just look at New World lately — the perfect reminder of what happens when you chase the crowd instead of your compass. :point_right: Go Casual, Go Downfall. Make onboarding slick, welcome new players, but don’t abandon what makes your experience worth staying for. edit : tldr of all replies : https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/go-casual-go-downfall-the-numbers-are-in-cig-shoul