A simple question: Will there be a tool to save loadouts to switch between them quickly? The UI team is high demanded and is not a large one (around 8-9 devs). More or less everything rely on UI and for now, they are busy on the company's most important project. "the company's most important project". I'm willing to bet my entire hangar that they're not referring to the PU there, even though the PU is what we've been backing for 14 years, what we've been waiting for, what we've been PAYING for. Allowing SQ42 to co-exist with the PU was supposed to benefit the PU by getting systems perfected that would then get transferred to the PU. Yet as time went on, they moved more and more of the dev time & our money into what is apparently their "most important project". Ironic since SQ42 is a 20-hour single-player campaign that's supposed to then lead players into the PU. The one that's not important. Two years ago, CR said SQ42 was "Feature Complete" and that we would have ALL of SQ42's features implemented into the PU in the next 12 months. It's been more than 24 months now and we don't even have half of them implemented and frankly, I don't think CIG cares. Tons of features were pulled right before a patch went Live and then were never mentioned ever again: Custom Map Markers? Hover Trolleys? Containers above 8scu? Hazardous containers? Bounty Hunting 2.0? Rep 2.0? A decent website where we can view the thousands (in many cases tens of thousands) of dollars we've spent on your game, the one that isn't important, clearly, as you could have hired a decent web-designer to fix the My Hangar page years ago but didn't. Pulling vehicles on the FE's Basically the most of engineering. (life support, gravity, door control, giving roles to players, etc, all was supposed to come with 4.0) CR said earlier this year that he wanted to see 1-2,000 players per shard this year. Ummm..... Chris? You ok man? I highly respect & love you for WC 1-4 and I still have faith in you, even after all this, but the PU can't handle the 600 players you're throwing together now, least of all doubling that or more. Plus, there isn't even remotely enough content for that many players to do on a single shard except PVP combat, which seems to be the only gameloop you truly care about. Or it turns them into griefers as they get bored. Maybe after Starchitect goes Live, but that's how far off? Next year at least? Who knows since you communicate so little with us about what's really going on and why, despite the fact that we're paying for everything. If SQ42 doesn't sell the way you're needing it to, guess who's going to keep your lights on and your devs employed? The Backers you've been IGNORING for the last 8 years. According to the posts I've seen, you're losing OG Backers who have been with you since the Kickstarter. And if you're seeing those posts too, you should care enough to be doing everything within your power to keep them. Unless you're going to prove others right that you don't care about losing Backers, as you're catering the game to Tarkov/CoD twinks. The T3 regen decision, which goes directly against DoaSM & also completely killed medical gameplay, lends credence to it being true. So if I were you, I'd reconsider what your "most important project" really is.