This isn't the first post on the topic, but I wanted to bring up my concerns as well. Ever since I backed in 2012, SC has always been marketed as "the best darn space game". It was supposed to be about space ships, with a bit of FPS on top of it. Yet, the harsh reality of 4.2 is that SC has taken a steep turn since the release of 4.0 to turn into a Rust in space. A game that puts an FPS extraction shooter first, with a bit of space ships as the icing on the cake! Ever since 4.0 dropped, the best loot has only been locked behind FPS PvP extraction mechanics. First the contested zones and executive hangar, then the Harthor sites, and now the ASD locations. 4.1.1 gave us a little hope that CIG didn't forget that the majority of players is PvE focused, allowing us to turn in scrips from PvE missions for Wikelo favors and therefore at least REDUCING the amount of PvP extraction required for the Wikelo rewards, but with the removal of the scrips mission in 4.2 and instead yet another extraction location, my hope is fading! CIG, please explain to us, why all high-end rewards are locked behind FPS extraction gameplay? CZs, Harthor and ASD gives you ships, A grade military and stealth components and the newest weapons and armor, while ship based content (e.g. Hunt the Polaris, or the Gauntlet missions) just give you money, (now worthless) scrips and a decorative chair? Before Pyro was introduced, you told us about faction reputation making a difference in Pyro. Yet, those factions in Pyro just don't care if anyone attacks anyone on their turf! Or anyone aligned to them! We where supposed to loose reputation with factions if we attack players aligned to them! And factions where supposed to protect their turf and enforce their law there! Heck, there are even missions stating this ("hey, we have a shipwreck that we've towed next to our station, where you can peacefully salvage it protected by us", yet, this is a lie, the faction won't give a damn if you get attacked near their station). And also in Stanton, actions where meant to have consequences lasting a lot longer than a CS that can be wiped in minutes. A local chat and voice com, that allows you to get in contact with other players at your location without announcing to global change where you are is direly needed in order to stop that KOS behavior! It doesn't matter, that those locations like the CZs, Harthor or ASD are designed for groups around 4-8 players (regarding the PvE part), if you constantly have to expect to be stomped by a large org or have a single idiot with an A2 or Idris wipe out all your work and progress in seconds. I don't have issues with PvP, but due to missing mechanics, those extraction locations promote the worst of the worst behavior from citizens, mistrust of strangers, backstabbing and killing everyone on sight! That's not what the initial vision of SC was all about! Due to the extraction mechanics, the last one standing gets the loot, not those who invested the most! It doesn't promote finding a ground and doing the PvE content, it promotes hopping servers until you find one where the event is almost finished in order to wipe out those trying to collect the rewards of their work. With a working reputation system, that also flags aligned players in FPS, all those locations would play out differently: At Harthor, if the cost of bombing half a dozen players who try to load their GEOs into ships isn't a 10 minuted detour to wipe your CS, or putting your char to Klesher before logging off, but loosing tons of hard earned reputation, people would think twice before doing it. If you could see that other players at ASD are aligned to C4P like you, and both you shooting them or them shooting you would result in a massiv loss of reputation for the killer, you'd likely just band together and try to finish off the Valakkar united instead of shooting each other at first sight! So please, CIG: Stop adding more PvPvE extraction locations and add more PvE locations Add the Wikelo scrips missions back to 4.2 for PvE players Add better rewards for ship based missions Add local coms Give us an update on the reputation system EDIT / Update: With the latest 4.2 patch, CIG reintroduced the missions to convert scrips to favors. So that's at least one pain point less. I guess we can now just hope that CIG will focus a bit more on more PvE content instead of adding even more PvP locations.