I dunno who needs to hear this, but i know its a lot of you. There is no concievable way SQ42 is anywhere near the next few years release without: 1) A finalized flight model in a space shooty game B) A finalized damage model in a space pew pew game. Without those 2 things most of the game cant actually even be worked on. You cant encounter balance, ship balance or weapon balance. You cant space out encounters either (travel mode!), which means level size cant be complete, nor pacing. If you cant space out your encounters then you cant know where to put your repair/rearm points which means level design cant be complete. All they can do is create assets (audio and visual) and cutscenes. Thanks for coming to my Ted Talk.