Trying to make SC adhere to the same rules as SQ42 is screwing gameplay. Ship weapons and components especially shields can not realistically transfer from PvE to PvP. SQ42 being single player has to playable by mediocre players (not judging just a fact of single player games) bringing those system values into a PvP/multiplayer world is at best boring, at worst game ruining. Controls and mechanics being the same is not a problem, but weapons and component values must reflect the PVP/multiplayer world. CIG complain that players are not multi-crewing ships, but the way things stand now each player in the group piloting 4 fighters much stronger than 3 players in turrets with a pilot.