Star Citizen has essentially become a playground for PvE and risk-averse enthusiasts. It’s the easiest game for them. In other titles like EVE Online or Rust, the odds are high that you’ll encounter unpredictable human opponents, which means real danger rather than scripted safety. But those who currently treat Star Citizen as a pure PvE experience don’t want that, they’re usually looking for comfort over challenge. And with minimal consequences in place, combined with a community that leans heavily toward risk-avoidance, finding “safe zones” in Star Citizen is easier than ever. I’ve played quite a few sandbox games and in the overwhelming majority there was at least some kind of acceptance that PvP risk was part of the package. Of course, there were always exceptions. But because of the lack of consequence for avoiding conflict and the abundance of protective mechanics, Star Citizen has attracted a very particular type of PvE player, the kind that often wouldn’t last in harsher sandbox games. And that’s the double standard, if it’s acceptable to vilify PvP backers as “griefers” or “easy-prey seekers,” then it’s just as fair to ask what enabling pure PvE does to Star Citizen’s identity. Either both playstyles are legitimate and part of the vision or neither is.