My analysis on Star Citizen's fighters combat. Being active in SC's development since 2014, and having thousands of hours on every patch ( public and closed ), i made this video analyzing the progress of the Flight Model and how it affected combat with every major change. Combat imho has lost the variety it had on previous iterations of the game, and now looks and feels a little bit monotonous. The IFCS is the tool for the way ships behave in Star Citizen, and for this reason also responsible for how combat is being done. I walk you step by step on how these changes to the IFCS altered combat, and what mechanics produce certain types of combat. This isn't a theorycrafting video, everything in it are the way Star Citizen's physics engine works, and how the IFCS is programmed. Every suggestion is based on actual gameplay experience and thoroughly thought through in order to create a balanced and subjectively fun combat enviorment.