After watching the latest Star Citizen Live, I’m increasingly concerned with the direction of development. What was presented shows a pattern of delayed promises, shifting design priorities, and compromises on previously stated pillars of the game. These decisions show how CIG is drifting away from its original vision, chasing fads, and catering to instant gratification rather than delivering on the depth and immersion backers were promised. 1. 600i Rework Delayed Indefinitely The 600i rework is still “planned,” but not in the 12–18 month schedule. Excuse: it is already “functional,” so new ships take priority. Next Origin ship is not expected until 2026. Why this matters: This ship was heavily marketed to high-spend backers, yet its promised rework has been pushed aside. Instead of honoring commitments, resources are being poured into new concepts to drive funding. This undermines trust and signals that early supporters come last. 2. Bedlogging Removed from Design Goals CIG now intends to allow logout “anywhere,” making beds irrelevant. Ships will increasingly ship without beds because they are “not needed.” Why this matters: Bedlogging was a defining immersion feature — the idea that you live in your ship in a persistent universe. Removing it reduces gameplay depth, eliminates consequences, and strips away one of the features that set SC apart from other space sims. It’s a clear case of dumbing the game down to appeal to short-session players at the expense of long-term immersion. 3. The Bigger Picture These two issues aren’t isolated: Gold standard updates are redefined and selective. Physicalized components are being replaced with MFD menus. Backlog ships (BMM, Endeavor) remain untouched while new concepts leap ahead. Modularity, paints, docking, and drones are all scaled back or indefinitely delayed. This pattern shows a studio chasing fads and short-term sales instead of delivering the ambitious, immersive vision that backers funded. The 600i delay and the removal of bedlogging represent more than just two missed features. They symbolize the shift in priorities at CIG away from depth, immersion, and honoring promises, and toward instant gratification and funding driven development. Backers didn’t pledge for a watered down, short session game. We pledged for a persistent universe with meaningful systems, immersion, and long term gameplay depth. CIG needs to stop moving the goalposts and recommit to the original vision.