There’s a fundamental problem in the ‘verse. It’s not fuel. It’s not desync. It’s not even the fact that my Idris is probably hiding behind a quantum asteroid playing dead. It’s trust. You see, in a universe this big, full of glowing HUDs, shady deals, and oddly specific helmet decals, you never really know if the ship approaching you is captained by: a fellow curious traveler a potential trade partner or a space-clown with murder issues and an itchy trigger finger. And because of this universal uncertainty, many players default to the classic MMO mantra: “Shoot first. Loot later. Type 'lol' in chat if needed.” So here’s a proposal — part game mechanic, part social engineering experiment, and possibly part interstellar karma system: :rainbow: The Trust Color "Karma Gradient™" All players start green. Innocent. Friendly. Possibly even helpful. But when Player A shoots down Player B — unprovoked, outside of lawful bounty hunting or declared PvP — a thing happens: Player B gets to mark that death as “murder.” Not unlike how we report crime in Stanton — but this time, it sticks to the player socially, not criminally. The Karma Colors: