I see everyone constantly arguing about PvP vs PvE on here, but let's be honest about the core issue. When a PvE player gets blown up, what do they lose? Tens of minutes, usually hours of actual IRL time. Their cargo, their aUEC investment, their gear. All of it gone in seconds. And what exactly does a PvP player lose if they mess up and die? A trip to Klescher? A CrimeStat? Don't make me laugh. Getting out of prison takes no time at all. The punishment is completely asymmetrical. If there's almost zero real penalty for failing a gank, what is the actual point of PvP in the current PU? Is it literally just to grief people and ruin their night? Because without real consequences for the attacker, it’s not a gameplay loop, it’s just being malicious.