Because this is an alpha, PvP is pretty much pathetic in this game compared to actual PvP games like Rust and Eve. There is no high or low security system right now, it is just open season for murder hoboes. I actually like to pvp and am regularly running JT and NT and all that, it is a lot of fun. What is not fun is pretty much everything else PvP wise. There are always these senseless arguments, "well why don't x bring an escort". What the hell are you talking about? Why should I need two people when you only need one? With all things being equal we should both have a chance while fighting each other. In Rust if you go after a miner, he can just as easily turn the tables and take the aggressors stuff. In Eve, people can actually choose how much PvP risk they want by system security level or joining a corp. "All ships have guns so obviously PvP" My prospector, freelancer, and caterpillar have guns. They are pretty much just vestigial bits that dangle off my ship for decoration. No decent combat pilot in any combat ship even notices them. "All you have to do is run." I mean if they are pvping me they probably caught me in a place where I can't QT, either via interdiction or environment. None of the actual useful mining or trade ships are fast enough to outrun a combat ship. With disrupters, they can disable you in a pass or two now. On top of all this PvPers risk almost nothing time wise. If I lose a transport of cargo it's about one mil / multiple hours or work. A miner loses about 40 to 200k of mods and the potential value of their haul. What does the PvPer lose, almost nothing. None of those ships could fight back, they can break off whenever they want. If they go to jail, they can quest out or escape in about 30 min. They can just go hack the SC, or even just log off for the night and will be good as new the next day. They don't lose anything if their ship blows up, hell most just wear their tighty whities because they don't even want to risk armor. They are like nakeds with rocks in Rust, no skin in the game... well too much skin but I digress. If this truly is intended to be such a dangerous game world, well everything should be armed to the teeth. Mining ships should have thick armor huge power plants and shield generators, and enough guns to give another ship a fight. Transport ships should be armored hulks that have PDCs and guns enough to defend themselves against a lone aggressor. Exploration ships should be so fast that they are almost impossible to keep up with without sacrificing weapons; You know... balance. To make it worse, the people they are targeting get no choice in any of this. If they want to play SC, they have to subject themselves to not just some PvP, or "balanced" PvP, but pretty much the whims of any PvPer that is playing. If they want to jump in your ship and take it when you get out, thats fine no one will do anything about it. If they want to ram your ship when you fly off a pad, nope can't do a thing. You can't even choose a system that might be a little bit safer, because it does not exist right now. All you can do is endure murder hoboes in the only space game of its kind out right now because open PvP is the lowest common denominator of PvP gameplay.