It was a good decision by CIG to give all players their own territory. Rockbreaker stations for PvE players and rockbreaker stations for PvP players. Many PvP players don't like this. I can understand that. They want to claim the best (high-quality) loot for themselves under the guise of PvP. Only PvP players and those who expose themselves to PvP are entitled to the best loot. A popular argument is the special challenge (risk) that is supposed to justify the best loot. PvP players see themselves as the elite among players because they see the high risk as the premier aspect of the game. For the majority of players in Star Citizen, it's not about random killing. It's about building something. Becoming a citizen, collecting, mining, salvaging, trading, crafting, building your own home. All types of players have the right to obtain the same loot in different ways. PvP players may achieve it faster, and PvE players may find it more tedious. As CiG has already said, the same loot is available everywhere, but there is easier to get access to, with a high risk of losing everything in risky locations. In safer locations, you just have to play longer to get it, but that's okay. Anyone who is against this principle is simply selfish and begrudges other players who don't play the same way. Thank you, CIG, for not forgetting your non-PvP community. Written with a smiling face... :wink: