I knew this day was coming. It's obvious the vision of Death of a Spaceman does not match the 'Cod in space' game we have, so nobody should be surprised (unless you weren't paying attention). The game is slowing down. It has to slow down to achieve the vision. And this isn't a transition; it's a transformation. Transformations are not easy and we're going to lose people. The surprise to me is some people didn't see this coming. Something struck me a while back when a YouTuber said something to the affect of 'the game is 90% complete'. It was a shocking statement to me. But upon reflection it makes complete sense. Their world is single seat PvP dog fighting. I don't say this to pick on anyone. I say it because that's the state of the game, thus it draws in those that want to play that way. The same is true for FPS. It's clear people are upset over the increase in TTK. It disrupts their CoD experience. But the vision of Star Citizen has never been about instant gratification of quick kills, it's about a living breathing universe that you as an individual are a part of. Not for 30 minutes until you die, but about a lifetime (relatively speaking) of impact your character will bring to the universe. The game is going to transform. Honestly, with the introduction of medical game play it already started. But changes like increased TTK are the first of many that are coming in rapid succession that are going to slow things down. Master Modes, large ships impervious to small fighters, real reputation consequences, functioning AI security. All of these are major transformational steps to get us to Star Citizen. To be clear, this isn't a PvP vs PvE issue. This impacts everyone. The meta with PvPers fighting PvPers is going to change. The goals and outcomes are going to change. The game is changing to what it was supposed to be. If you're here for 'CoD in space' now might be a good time to get familiar with Star Citizen.