To preface this, let's start with a story. I was running salvage when one of the missions took me over to a TSG site. I was running an Idris home base with a Scorpius fighter and Vulture for salvaging. Interestingly enough, there was an active TSG going on. I recognized one of the player names, it was a guy who spent more than 2 hours organizing the event. I decided to take a break from salvaging and launched the Scorpius to help the random group because they looked short on fighters. Things were fine at first but then suddenly 3 Tiburons warp in, the ships moved to position themselves directly in front of the trench tunnels, blocking any ships from entering. At this point, no less than 6 M80s jumped into the battlefield and started systematically destroying everyone in the TSG group. There was a bunch of trolling in chat and it was very clear that these people were part of a prolific troll org who intentionally seeded people into the public TSG so they could sabotage the event. You already know who they are, I don't need to name them. This group made it impossible to complete the event due to path blocking and general strategies specifically designed to bar players from completing the content - denial of service. There are more than 26 people in that TSG group who had their experience ruined and really had no options to stop these guys. To be direct. PvP is 100% something that should be supported but content denial and specific player groups who organize with the sole intention of denying game service to the community is not PvP. Right now the game has no guard rails, no social systems, no blocking function, and no effective reporting systems that allow for effective avoidance of these players. Because of this, this troll community continues to grow with impunity. They are swelling in numbers and their private forums and discords have become mass information dumps for strategies that have perfected the art of ruining the game experience for the everyone. These are the people who grenade camped you at Siege of Orison, that medgunned you and stole your stuff in armistice zones, who dropped asteroids on top of grim hex pads to stop landing services, who tractor beamed ships away from Xenothreat so the event couldn't be completed, who box clip through walls in the executive hangars to steal the rewards you spent hours collecting comp boards for. The have a prolific and active community with troll strategies well documented in their discord. With organization tools for quickly rallying people together to employ event wide denial of service. They continue to grow without moderation or active action against them despite continuing to break the ToS regularly. CiG you need to make a decision on how much longer you are going to tolerate these people, how long you are going to allow them to ruin the events you spend so much time crafting for your community. It really is a simple exercise of sitting down and asking yourself if there is really anything positive to gain by just standing by and allowing these communities to grow like weeds in your garden. EDIT: To add a bit more context here. -After the event the assailing group did not attempt to complete the event or steal loot. Instead they tried to join other TSG groups in global, to perform the same actions against other groups. Their intent was obvious and does not need to be spelled out. -To those talking about numbers and 6 vs 26. In the chaos I truly don't know how many they had. But they were highly optimized. Probably full milspec with meta ballistic loadouts. Anyone who had pvped would know how lopsided a fight against a meta interceptor is using a PvE loadout with laser cannons. Due to the element of surprise they could deal an enormous amount of damage before anyone could react. The only effective opsec would have been to not be in a public group. This event straddles the line between legitimate gameplay and denial of service. On paper the attackers did not violate the TOS but within the constraints of the game, it is easy to be highly malicious disruptive to other players. It is easy to shoot someone in the back of the head in siege of Orison and say "it's your fault for not being in a org or having bad opsec." I rarely see players in SC group out of orgs and I personally do not play with anyone I don't know. I only saw and participated in this event because I found it organically. There is a heavy dark forest vibe in SC. I find most players to be distrustful of others. It does make me wonder what will happen to the game when the vast majority of players are mostly operating outside of orgs. I rarely see players do group content outside of orgs, content creators, and small interest groups that have been playing together for some time. Outisde of who you know, the social fabric of SC is almost non-existent and these kinds of situations really don't contribute positively to that problem. How is a game with so many multicrew ships and crew positions going to work if people don't play with each other -and when player organization attempts outside of "org clubs" is so easy to destroy? The point of all this is that you have growing communities in SC that have become professional session disrupters to others. Sometimes they break the TOS sometimes they don't, but they are largely unregulated and due to the lack of social controls built into the game. These players have a large level of agency top shape the player experiences of others in a destructive way. These are not the players who PvP. These are the players looking for easy targets they can abuse or harass. These are the players who prey upon and engineer situations where defensive response is impossible. This is having very real impacts to the game's reputation and its reach into various player communities. GTA in space or RUST in space are common monikers of SC. CiG needs decide what kind of community the game wants to cater to. If if they want to create RUST in space and expect to pay the game's live service costs with that niche of a group... well good luck.