This dude needs to play some real sandbox game to understand what that word even means And the rest of the team, or whoever leads the way, needs to rethink what exploration gameplay should look like Crafting and building are what we call "sandbox". Those abandoned shelters without QT mark, javelin wreck on Daymar, easter eggs in the asteroid belt, locations you added secretly and waiting for us to discover are what we call exploration gameplay. You may have different definition of the word "sandbox", but pushing players to one location and making them shoot each other, walking through the exact loop designed by devs is clearly not what sandbox means Strom breaker is just another contested zone, another OLP, another Tarkov content, another dungeon. I ain't against the implementation of this kind of content, just please use the correct words to describe things. The idea of stop tying everything to PVP or even combat is not my point of this post so be chill in the comment