Jumped in to check 4.9 build and do some bounties with a friend in turret. Oh co-pilot turret does no damage and main cannon take a needlesly long time to kill. We spend like 30 minutes to fight one bounty worth of like 30k or something. I understand that some meta builds where too effective, but why to neft the all guns and why to nerf specially turrets. This game was not much a multicrew friendly game earlier. This makes less sense now to play multi crew ships with a friend and you just pick some light fighters instead. Could grind some money for a light fighter and meta build, but now I feel I dont want to. Specially via bounties. How "balancing" can be this broken after 14 years of development. We go from side to side and cannot find a middle ground.