Say a movie night will take four hours, between getting to the theater, getting tickets, getting seated, watching the movie, and getting home again. Well if I only have three hours free that night I can't go to the movie with you. Sorry honey. Even though I've got three hours free tonight, we can't do that. That entertainment option has been ruled out by life. This is reality, and it's immutable. The longer an entertainment product takes to consume, the fewer people can enjoy it. People have lives. Jobs take time. Kids take time. Life takes time. I mention this because Star Citizen is continually adding things that make it more time consuming, and the more they do this, the more it will rule people out of playing it. Now, the response from the Spectrum community to this conundrum seems to be, "Well too bad, guess this game isn't for you." And that's fine to an extent, some games aren't for everyone. But it does have to be for some people besides the people who don't work or have no lives, right? It won't survive otherwise. How much more tedium can CIG pack into this thing before it stops being viable? Are we already past that point with 3.15?