I want to start off by saying that I agree with those changes. Big ships should absolutely be expensive to expediate and long to claim. I absolutely think it should even more, so that losing a ship is truely consequancial. That being said, I believe that it is much too early to test this said feature change. We lose our ships much more often due to bugs and server crashes, than actual piloting/fighting error. I think that such changes should be tested once server will be much more stable and the risk of losing a ship due to non human error are minimal, for example after server meshing. A recent example is today, I took off from New Babbage and after 10 seconds was teleported for no reason in my hab, on New Babbage. Had to claim the ship. After paying 17k and waiting 30min for expediate time, I took off again, QT to Hurston inly to explode as soon as QT was over. While I understand that testing is absolutely necessary, I believe there are features that need other features to be tested, or in this case, server stability.