Keep pushing it people. This should be on the front page until they realize it's not going to work, and people aren't going to accept it. They probably haven't even noticed it's an issue yet. They promised they would never make a ship so specialized that they would have to design mission specifically to provide gameplay for it. That we wouldn't have a mission briefing which stated we needed a specific ship to complete it, and we wouldn't have to change ships just to do a somewhat different mission. The Valkyries level of specialization places it in exactly that place. Without Cargo it cannot even serve well as a drop ship, which in all cases have the capacity to carry cargo as well as personnel, because dropship deployment often necessitates the ability to offload supplies or pick them up. Not every mission is going to involve putting 20 pairs of boots on the ground, and leaving them there with no support, no long term operational parameters, and no ability to adapt to the unexpected or remain on the ground longer than intended, as defined by Short Mission Parameters. It provides no options for Long Range operations. The Crew is supported for long trips, with bunks, facilities, and a small storage space, but any additional personnel are above the operational requirements of anything greater than short range. There are no accommodations or allowances for personnel above the crew of 5. There is no reason to limit this ship, or any ship to such a specialized function that it has no adaptability or versatility even within its role, and Cannot Carry out the Full Range of its Roles Operational Requirements.