space stations are very nice but they can very well arrive at a later time because they are something that only a few orgs have the capacity, time, people and money to create. We need the NPCs to carry out roles that no one covers, such as pressing the button on the Scorpius every 4 hours, or we need them to load the hulls, a task that would be impossible to do otherwise, or even just to make the boxes and move them from the salvage to the cargo in the recleimer. so in summary, NPCs are essential for carrying out jobs that often no player wants to do. Now I want to bring to attention another important topic such as the fact that we have spent a lot of money on multicrew ships following a promise of being able to complete our crew with NPCs and not keeping this promise is really a slap in everyone's face those like me who have spent a lot of money. Many who buy this promise of a game are adults with lives and don't have much time to dedicate to the game and even in the game they have their preferences which leads them to make certain game loops. I am in a very large org, but finding someone who has the same schedule as you and who wants to be your subordinate on the ship is almost impossible, however often with dedication we manage to organize ourselves but there is always that person who is missing for a while reason or another and not being able to complete this lack with an npc is really very disappointing and completely destroys for me the promise that pushed me to spend all that money on this game I write this in the hope that there may be a rethink on this decision. ps in the comments don't insult me just because I took large ships as happened in previous posts ps2 given the low probability of a change I changed all my ships with ships that I think I can use with a maximum of 4 people. edit: for all those who say there were no promises I added a video taken from the post similar to this one