There is one thing which does not add up for me in regards to Mining... No, it is not the "Design Notes: Mining" ( https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining ), I am very fine with them. What really does not compute for me, is the "logic" often brought up to justify "why" Mining should be most always subject to combat. Now, the argument which I often hear, is that Mining creates wealth "out of think air" and, thus, needs to be subject to control to reduce this wealth production and the tool to achieve that would be subjecting Miners to combat very frequently. Now, that argument, though, to my viewing has quite a flaw.... It starts off a misconception, to my viewing, that is, that Mining produces wealth out of think air.... Why would it be a misconception to my viewing ? Because it does not take into account "time" and "work"...... the time and work which miners put into creating that wealth. Time, which can be extensive if one considers all the time needed to actually find the ore veins, travel the mining Ship into location, and all of the time needed to extract the ore, refine it and bring it to destination. Work, which according to the Mining Deep dive will be quite significant and requiring focus, skill and dedication. So, by no means Miners would produce wealth out of thin air but they will do it, out of their time, and a whole lot too, and of their work, and quite specialized work too. So, the idea that Mining needs be "nerfed" by extensive combat, necessarily, to avoid too much creation of wealth out of thin air seems flawed at start to me, because as indicated, to my viewing Miners put in a whole lot of their time AND work to create that wealth. Conversely, let's look at Outlaws who will attack Miners... How long will the average combat last ? A Few minutes ? Perhaps 10 ? At most 15 ? Now, THAT would be creating wealth out of thin air, IMHO.... Why so ? Because, while to the Miners it took perhaps HOURS of time and lots of dedicated work to create that Ore, Outlaws would come and, in a handfull of minutes take away hours upon hours of work from the miners.... Now, if there is therefore an inbalance to be looked at, to my viewing, is the easiness that Outlaws might have in just a few minutes to get the significant wealth which took to miners countless time to make. THIS, is what does not add up to me..... If the goal is to avoid inbalances, how is it possible that the extensive time and work put in by the Miners would be considered an inbalance to be "adjusted" but then the few minutes with which Outlaws could be able to take that same wealth would not be considered even a larger inbalance to be fixed and adjusted ? If the damage to the economy is the ability of players to make wealth, why would this be valid for Miners over hours and hours and work but NOT TO Outlaws for just a few minutes "quickie" combat ? Really, something looks not right to me here.... if the former is an inbalance, much more so should the latter also be considered even a greater inbalance. To me, it simply does not look right that Outlaws, in just a few minutes quick work could gain profits which it took hours upon hours for miners to make.... If so, then, "why" would game mechanics permit it ? Punish hours long investment of time and work dedication for miners but then reward a mere few minutes effort, perhaps even easy and not risky much, to Outlaws who took that wealth away from miners ? It does not make sense to me at all..... I do not understand why what is considered valid for miners would then not be likewise for Outlaws... an inbalance is an inbalance, regardless "who" creates it.