It's actually sad how even starfield makes more sense logically when it comes to world building than SC. I always tought that the point to have handcrafted systems, were to deliver star systems that feel immersive and logical. This way they would have prevented some world generation procedural issues. But nowadays I find it incredible that devs (which work for a space game), dont seem to know that campfires cant exist without oxygen. That they tought it would make sense to have dumpster fires inside of space stations with limited oxygen to keep themselves warm. That Planets have temperatures of literally 220°c and no oxygen, but people are able to walk with everyday clothes outside. These are literal design flaws made by actual human beeings. So this makes me wonder, why just not go procedural at this point? Just like Empyron Galactic Survival, NMS, Elite, etc. This would offer for exploration gameplay and it wouldn`t be any different from what we have now. Maybe even better, as one can tell the procedural tech to not place campfires in moons without oxygen.