Looks like Ubisoft (bleh) is going to beat Star Citizen to the punch with their newest Star Wars game. Check out the combat at the 36 minute mark and tell me this isn't exactly what Master Modes is trying to do: https://youtu.be/zPoJUPrCkkg?t=2167 Slow/sluggish maneuvering? Check. "Cinematic" looking? Check. Made for console controllers? Check. More shooting, less hitting, fast TTK? Check. Planes in space? Check. This is what Squadron 42 will be, and we will get saddled with it. Only difference is camera view. Sad thing is, the combat in Star Wars will probably be better than what we'll end up with. I didn't see NPCs ramming or desyncing, or the pilot falling out of the ship mid jump. There is nothing inherenty wrong with this type of flight and combat, see: Freelancer and Privateer, they were both exactly this. But there is no skill and very shallow. Combat becomes boring after a short time. Star Citizen was supposed to be different. Honestly, if I wanted a cinematic experience I'd go watch a movie.