Whenever someone brings up Star Citizen this days the inevitable tide of "vaporware" and "scam", my own brother called it a scam to my face and said i was a fool to back it. People say that even after 5 years CIG has very little to show for it's efforts, and it is true that they failed to meet every single deadline they set out for themselves, despite all this i never even considered asking for a refund (as many other people did) or went into long tantrums about how the game will never be released, b\my support for it is as strong as ever, and here's why. For starters i never believed that the game would be out by 2014, the whole idea seemed ludicrous to me, so i was much less disappointed when it did not come, in my mind i was counting on at the very least 7 years of development so CIG has 2 years left until they cross my personal deadline and even then delays are to be expected with the project as massive as this, but even that is hardly consequential, if this game took 50 years to come out i would still wait for it, and here's why, this is, in my opinion, the one game that has a real shot of being both wide and deep. When i think of star citizen i think of such games as KOTOR, Fallout New Vegas, Skyrim, Mass effect. Games that, while they were deep offered only the illusion of width. KOTOR in particular comes to mind with this, the very first system you see is a massive city planet, too bad you will only get top explore a tiny fraction of a tiny fraction of it, there is a whole world out there only there isn't it's just a background picture. The rest of the planets are just the same, Desert of Tatooine? Can't go past the markers. Jungles of Kashyyyk? Impassable foliage. Wildness of Dantooine? Surrounded by cliffs. Other games on this list are much the same, Skyrim looks vast but you can get from one end to the other in 10 minutes, it forces you to go around impassable mountains to simulate size, but the truth is my small college town is about 20 times bigger then whole landmass of Skyrim. Then there are others, Minecraft, Spore, Elite Dangerous. Games with a lot of width but very little in the way of depth. Minecraft is vast, you can never explore it all, and don't get me wrong, i love the fact it is so massive and you can build everything you can imagine (with mods even more so), but there is really no point in trying to explore it all, once you see one snowy biome you saw them all, and what does it matter that plains biome number 3245 is shaped differently then the last 3244 you found, after awhile it all starts blurring together. Then we have games such as Elite Dangerous, that give you unique planets in near infinite range, yet there is little reason to go beyond the first planet you find, track down resources you need, extract them, rinse and repeat, it's not like you will ever run out, planets are 1:1 size after all, the problem with all this is that this planets are barren, there is no civilization on them. Again what does it matter if rocky outcropping number 23312 is different then last 23311, very soon it all blurs together. This is where Star Citizen comes in, by creating a universe with living, breathing civilizations it creates endless opportunities for depth, by simply fleshing out the rules of the game endless small subplots can be spun out of it on their own. Imagine a world city, it's high buildings rising into the sky, and in the seedy underbelly a gang war is brewing. The two gangs involved can be completely generic gangs, a crime element added just for flavor, but if you are given an opportunity to take sides this comparatively tiny conflict can become a major plotpoint involving hundreds of players on each side, and enter the annals of the game history as major event, even if it's impact on the universe is minor to non existent, to those involved in it it can become a sole focus for months, as they race between procedurally generated skyscrapers on their Dragonfly bikes trying to weaken the opposing gang's stronghold so that another group can storm the compound in a cutlass. This is a potential i see in Star Citizen, that every tiny detail can spin itself into epic story just by the actions of procedurally generated NPCs and players who decided to take part in it, and that is why, even after 5 years, i continue to fully support Star Citizen.