Genuinely curious, I don't really understand the necessity of it and own many ships that will the beneficiaries of such a thing. It also seems a bit immersion-breaking for some ships to get a magical healing spell and others to not. Wouldn't it make more sense that if I had a damaged component on my Gladius, I EVA'd when it was safe, opened the component access and used a repair tool on it, instead of the ship somehow gaining an affinity to light mana and alteration magic? Or landed on a friendly carrier and received repairs that way? I realize not all ships are multi-crew, however I'm at a loss to understand the assumption that all such ships are only played solo. When I use my fighters it is often in a group with people in their own ships. If there is an impetus upon the player in a larger ship to seek out other players for a support role to fix the ship, then logically that should also be present when those same people are in their own individual ships, otherwise there is less incentive for grouping and less incentive for support roles. Removing that role and coalescing it to the bottled soul of an engineer available at a button press in the cockpit seems to rather be missing the point, does it not? As a multiplayer game, I would think the systems need to encourage grouping and interdependence, which in turn encourages social bonding and player retention. Making strange exceptions to this with magical abilities that cannot even exist in an immersive way amounts to self-sabotage of this goal and direction. So if I'm in my Guardian, I do not get magical healing spells, and I need to repair my components. But if I'm in my Gladius, suddenly it's a white mage? Why, because I can spin the chair around in the Guardian, whereas in the Gladius I need to EVA 2 feet to the component? When I'm wearing a spacesuit anyway? I don't understand the logic here. Perhaps I'm missing something.