Backed since 2016 and after all this years i´m wondering, why there are so many "basic" things, which dont work. It´s an Alpha, i know. But to be honest, things like: NPC´s walking around in stations, talking to each other. NPC´s as enemies (animals, creatures and humans), which walk around, attack, crouch, get cover, voice and sounds. All the typical AI is in every shooter or exploring game (and yes, in good quality) Persistent contracts, which you keep after a diconnect or other problems (additional that you lose rep and ranks, if this is happening) Weapon- and item-animations. Come on, carrying a gun on my back and it is shown as sticking threw my whole body?! Trains, which run routes from A->B without clipping threw walls, or spin around Floors and walls, you dont fall threw or dont get items stuck in it a simple inventory system to loot and change equip fast and easy Route systems, so you choose a destination and calculate route All of theses things are functions, which every other game has as standard. Why this is not working in a 700 Million Dollar project after 10 years? For me, i love the functions we have at the moment. All the bounty hunting, mining, salvaging and hauling. There is so much to do. I even would be happy with that, IF it would be working flawless. I dont care about new ships all the time and more, i just would love to test and play this project with the existing features.