Factual calm reasoning: It seems that the current design philosophy assumes PvE primarily revolves around non-combat activities, while all high-reward combat activities—such as acquiring better gear, upgrading ships, and progressing through advanced content—are locked behind PvP zones. This approach overlooks an important segment of the player base. I believe many (if not most) players who enjoy combat prefer PvE combat. High-end missions, raiding pirate bases, and battling massive Vanduul ships are thrilling PvE experiences. Even pirate-themed players, I imagine, would enjoy engaging with NPC traders, hijacking their ships, and clashing with their escorts—all while progressing through increasingly challenging encounters, upgrading their gear, and improving their ships. So, I have to ask: Have PvE pirates been forgotten? Have PvE-focused endgame combat players been overlooked? For players like myself, being forced into PvP to advance combat gear or spaceship upgrades feels limiting. I want to earn rewards through difficult PvE content—content that challenges my skills with well-designed mechanics, upscaled enemies, and encounters that push the boundaries of what PvE can offer. Think of mechanics akin to MMO boss fights, or "Ace" encounters reminiscent of Wing Commander, where enemy ships were stronger, faster, and better equipped. I urge you, CIG: Please don’t forget about us. Give us something engaging, something fresh and rewarding—PvE combat content where we can progress, improve, and earn rewards on par with PvP combat, but without being forced into a playstyle we don’t enjoy. A robust progression system for PvE combat, with equally enticing rewards, would open up the game to a broader audience and respect the diverse playstyles within the community. PvP-focused combat should not be the sole path to progression. Let’s make room for challenging, rewarding, and thrilling PvE combat for those of us who love it. Or in more colloquially emotional words: Let me tell you, folks, the current design philosophy—it’s not great. It seems like they think PvE is just about non-combat activities. No combat, just mining rocks and flying around. But all the big rewards, all the exciting stuff—better gear, ship upgrades, progression—it’s all stuck behind PvP zones. And that’s a problem. A big problem. Here’s the deal: I believe, and I know many of you do too, that most players who enjoy combat actually prefer PvE combat. We’re talking about the fun stuff—taking down pirate bases, battling massive Vanduul ships, and earning rewards through skill and effort. Even pirates! There are pirates out there who want to hijack NPC traders, fight their escorts, and build up their gear. Great people. Fantastic players. But where’s the support for them? It’s like they’ve been forgotten. Completely left out. So I ask: Where’s the love for the PvE pirates? Where’s the endgame PvE combat content? Because I’m telling you, I don’t want to be forced into PvP just to upgrade my spaceship or get better combat gear. Nobody should be forced. I want to progress through difficult, challenging PvE content—stuff that tests your skills, gives you a real fight. You know, like the aces in Wing Commander, where the enemy ships were faster, smarter, and better equipped. Bring that back. People would love it. Believe me. CIG, listen up: Don’t forget us. We’re asking for content that lets us play our way—new, exciting, shiny PvE combat where we can earn rewards that are just as good as what PvP players get. No second-class systems here. Equal rewards, equal progression. That’s what we need. PvP is great, but it shouldn’t be the only way to play. Give us challenging, rewarding PvE combat, and you’ll see the player base grow. It’s a win for everyone. Trust me, I know a winner when I see one. tl;dr: Let me make it simple, folks: PvE combat is amazing, and a lot of players—probably most, honestly—prefer it over PvP. But right now, all the big rewards and progression are locked behind PvP zones. That’s not fair, not smart, and it’s leaving a lot of players out.