CIG, what has happened to your vision? You keep presenting yourself, like you are building some some fully immersive next gen mechanics, but all i here during todays SCL is: Well, we are going to implement decades old and in many cases outdated solutions. Common, rare, super rare and legendary loot? Where is your skillbased game grounded in a believable universe? This isn't diablo. Shiny lootboxes so the player knows it contains something valuable? Is this legend of zelda? And do you think the players are this dumb? Lootrooms that look like lootrooms from your childhood games? Where is your living breathing universe where stuff is supposed to make sense. There shouldn't be any lootrooms at all that just exist to hold valuable stuff to find. Looting should work like players expect it from any other game? Great, why does it take 13 years to copy any other game out there. Lootboxes instead of physically placed items, because it would be to difficult to identify lootable item in the open world? What about exploration and rewarding player for taking a closer look? What about all the games that solved this problem already? Why are your detailed locations degraded to nice backdroops no one is going to look at, because all you need to do is scan for colorcoded boxes? Looting as the main driver of doing things? Just why? Looting should be last thing that drives people to do things in a game, thats supposed to simulate a living universe. What mercenary goes on a mission, because he might be able to snatch a railgun? "Rare" guns and armor that can only be found at special places? Why don't you care about your lore? You remember those megacorporations pumping out gear in factories? Stuff that can only be found at special places should not stem from a factory. Outlaw armor, animal parts, modified weapons, alien artifacts and so on. Why do physicalized items at all, when the thing you actually want to build is a extraction-shooter with the main goal of obtaining items in the game world and transporting them to your stach? Why go through all the trouble of creating physicalization, when copying any classic mmorog would fit your ideas much better?