hey cig, @YogiKlatt-CIG with the normalized gun-damage potentials in 3.14 it is more than obvious now, that in the current state we face the above-mentioned problem thus the change back for the arrow from the top mounted S3 possibility to the turret with 2 S1 guns was NOT a nerf, it was a BUFF 2 S1 Bulldog pump out 1848 damage in a burst of 2,75 seconds 1 S3 Panther does only 1380 in one burst of 2,76 seconds this example shows, that just having more guns leads to a huge advantage.....this makes ships like the arrow, hornet and the hawk in my opinion too strong, compared to ships that SHOULD provide a higher damage potential due to the bigger guns. and due to the small shield HP pool now, a shield advantage melts in one second of hits! and this is also one reason for this stupid 2 second kill builds on these ships, specially hawk and hornet (with the turrets mounted). using a bigger size of gun should lead to INCREASED damage potential, not less! but thats as always just my 2 cents edit: how it should be imho but maybe that is still too strong......the 3 times higher target saturation of 2 S1 guns compared to 1 S3 is a BIG advantage still