@YogiKlatt-CIG Could you please pass this feedback along to the appropriate team charged with ships loadouts? With 3.14's changed to weapon designs (ballistics vs energy weapons as well as repeaters vs cannons), a lot of ships (and by a lot i do mean a lot) stock loadouts are no longer appropriate if following the new designs. Most fighter type ships fall in that category with having cannons of various size when most of them are made to fight other fighters, only a few ships with more guns like the Buccanner, the Reliant, the F7C Hornet or the Hawk can actually afford more variety in their loadouts with all the hardpoints they have available, but some system to quickly toggle weapon groups would be welcome to that effect, like having 1 weapon group with repeaters and another with cannons on the same fire weapon group but with a toggle to quickly switch power from 1 group to the other depending on what you're facing (as in powering off 1 group and powering on the other). But that requires a full rework of weapon groups to increase their number and their functionalities. While i'll go in more details about which ships loadouts are not quite appropriate, i'll first point out a few actual errors/bugs/issues, though looking at those issues i'd also like to point out that whatever tool dev teams are using to make and edit loadouts need an update to account for hardpoint sizes restrictions and not allow things to be equipped on hardpoints that said hardpoints can't handle. So here are those errors/bugs/issues with screenshots as proof for each of them Aegis Reclaimer : Got 2 additional remote turrets that shouldn't be there (maybe there's associated to both scanner consoles?) Aegis Hammerhead : For some reason, it's loadout is always trying to remove all turret guns by default Aegis Vanguard Harbinger : The Vanguard series turret can only equip size 2 weapons, yet the Harbinger's turret is forcefully equipped with size 3 weapons (Yebira III rocket pods which are still linked to the wrong localization strings for both name and description) Anvil F7C-R Hornet Tracker : With 3.14 the Tracker got equipped with an additional distortion repeater on it's nose hardpoint, but said hardpoint only accept size 3 weapons and got forcefully equipped with a size 2 distortion repeater, so same issue as the Vanguard Harbinger with the dev tool allowing to bypass restrictions. Also with the added distortion gun, it's power plant is no longer sufficient and make the ship completly unflyable with it going out of control when trying to fly. Anvil Terrapin : Same as the Reclaimer, it got an additional turret which i suspect represent the scanner seat Esperia Glaive : The Glaive has 2 Ramming Blade hardpoint, but one has been left empty of it's blade (Also as a bonus, both the Esperia Glaive and Vanduul Scythe Ramming Blades seems to be visually missing, replaced by a ball in the VLM and well i don't know what they should look like in flight but i see nothing different compared to the VLM) MISC Razor LX : The Razor LX got an additional shield hardpoint compared to both other Razor variants, but said hardpoint has always been left empty. Do note though that equipping the missing shield on that hardpoint requires upgrading the power plant as well. Origin M50 Interceptor : For some reason the M50 is unable to equip gimbal mounts on it's weapon hardpoints due to them having the wrong type, but those weapons hardpoints also allow both size 1 and size 2 fixed weapons Another separate issue with a few loadouts pertaining to power supplies, their stock loadout power plant doesn't provide sufficient power and can lead to extreme issues (like going completely out of control), it can be from the start like on the F7C-R Hornet Tracker, or depending on circumstances like needing to recharge shields mid battle while maneuvering and firing for the Mustang Gamma. Aegis Sabre Raven Anvil F7C-R Hornet Tracker C.O. Mustang Gamma C.O. Mustang Omega Greycat ROC Greycat ROC-DS MISC Razor MISC Razor LX (if you add the missing shield) Origin 350r After the few actual issues above, the feedback about stock loadouts will follow in the next post below due to character count limitation. https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-weapon-design-changes-vs-stock-loadouts/4228771