Ship Shield Delay Changes Shield face regen delay timer will now also trigger if the ship hull is hit and shield face is already down. Shield regen delay timers will now trigger for all faces when the power state of any shield generator is changed. I don't understand the logic of hull took damage so the shield generator refuses to regen shields. How is a wingtip related to the shield generator? Edit: I just realized this... even if the shields do come back online, they instantly stop recharging if there is continuous damage being applied due to damage regen delay being 100% even when a mere scratch of damage is applied to the shields. There appears to be no purpose to this change since it effectively changes nothing.