So, fresh from a death caused by glitch I'm just going to post these thoughts on the 30 minutes I spent in 3.2 for the first time. Frames rates are still atrocious, making combat very difficult especially with teleporting ships. I was under the impression this had been improved, my experience says different. My connection is a 200mb+ fibre optic, and I'm only 500m away from the exchange. Landing comms for Olisar, Grimhex and Levski still very unreliable, continuing to get "out of range" errors. Levski landing bay doors, still don't auto open upon takeoff of a newly spawned ship there. That was the glitch that killed me as previously you could glitch through them and out, now they won't open and trying to glitch through kills you. not valid - mechanic has changed apparently, I couldn't see it as my comms were "out of range". Quantum Travel - spools up, but doesn't fire, destination was not obscured or "out of range". Continual pressing of B just led to the QT spooling then RE-spooling. This happened several times. Yes I had fuel. Allocation of weapons to hardpoints with the mobiglass - swapping out my weapons led to only 50% of them being active and visible despite all hardpoints showing as active in the HUD. I've not seen or experienced much else of 3.2 as those 30 minutes were enough to push me away for another 6 months (or however long) until 3.3 lands.