Hello! We have updated salvage gameplay to now include the ability to salvage the entire hull of a ship using the Vulture or the Reclaimer. Numerous changes have come with this update including a new material (Construction Components), internal storage, larger SCU options, and more. Please do a thorough review of the patch notes to understand how the feature works and some of the changes. After you have reviewed the changes, go out and give some salvaging a go in both solo Vulture play and multicrew Reclaimer. Also, feel free to try your hand at solo Reclaimer for comparison. Design is particularly interested in the following questions: Can you describe the current salvage flow with your own words How did you approach it? Do you have all the UI and contextual information you need to be able to Structural Salvage a ship? How would you compare the value of the new salvage gameplay in the current game’s economy? How much of your time to you spend Hull Scraping vs. Structural Salvaging? What is your favorite change to the current Salvage loop? What is the one thing you would like to change in the current salvage loop? If you could add one thing to the Reclaimer claw or how the claw is operated what would it be? Will you play the new salvage alone or as a group and using what ship? What is your reason to play in a group? What is your reason to play alone? Thanks a ton for your input! Your thoughts go a long way to making sure major features like this end up being the best experience possible. -Baior Player Experience Team