If the goal of MM was to bring everyone closer and compress the fights, the initial versions achieved just that. Fights in 3.22 MM are much more compact and tightly contested; however, in 3.22.1 MM, battles become decompressed and quickly devolve into a series of one-on-one engagements. This shift is evident in the significant number of games in 3.22.1 MM that end as the 15-minute timer runs out, compared to 3.22 MM where matches typically conclude with one team reaching the final score. Currently, fights in 3.22.1 lack intensity; they're characterized by endless strung-out encounters and increased reliance on NAV-Mode usage. Ironically, the added "evasiveness" of this update actually exacerbates NAV-Mode use more than before. Personally, I've never found it easier to evade combat. Furthermore, the only semblance of a "team fight" occurs when smaller ships gang up on larger ones, which, coupled with their turrets' inability to effectively engage targets at various ranges, renders large ships once again as content for smaller ones. A commonly used phrase in 3.22 was "DPS race." Now, I want to use a phrase of my own: "grab ass." The current version feels like endless rounds of grab ass. Playing today felt more like an obligation than a source of enjoyment. I was constantly bored, and the spectators in my Discord, comprised of about 15 organization members, shared my sentiment, even mistaking my gameplay (at a glance) for that of pre-mastermodes at one point until they noticed my SCM speed. Any goodwill and interest garnered from the average audience of SC players, not just the hardcore AC players, will likely dissipate with this latest iteration of MM. An effective gauge of this is to observe who continues to participate and who opts out. This situation epitomizes "survivorship bias," and I'm concerned that the current version of MM, specifically 3.22.1, will drive players away from PvP, mirroring the impact of the legacy flight model on live servers.