Well, this isn't yet another post complaining about master mode or any other mechanic... A lot of criticism has been levelled at MM, but I don't think it's a disaster, it's normal for it to squeak so much, after years of experimenting with a radically different flight model, changes are always poorly accepted because we have our own little habits. What makes me stop is the apparent difficulty, particularly in combat, but also on subsidiary missions. There has been no balancing of missions, difficulty or profitability. I've got many, many hours of flight under my belt, I don't claim to be the best pilot, but I think that I'm pretty decent and I've got a lot of PvP experience too, and yet... When the server is running well and the AI isn't amorphous, even simple missions become nearly impossible. The first few bounty missions, or even delivery missions that only pay a few K, bring you face to face with trios of cutlass, valks etc, which are practically impossible to take down when you end up doing 1V3. You can't evade shots, they don't miss, they can still outmanoeuvre you as if they had boosted ship stats.... You might think that this difficulty is there to encourage multicrew and team play. But playing as a team means shooting yourself in the foot. You divide the winnings, you divide the reputation earned... You're literally standing still when you want to play as a team, and we're not making any progress. Profits are so low when divided up that the slightest error, death or bug will cost you the equivalent of 5/10/15 missions in equipment.... One thing that's really holding me back is Quantum's new interface. I find the display and icons far too cheap, I feel like I'm back in Planet Side 2 or 10/15 years ago... A reddit user has suggested some logos that I think are much more modern and pretty I don't understand the order of priorities at CIG. They take the time to change the price of ships etc in game, but the profitability of missions is not adjusted in any way, even though their difficulty has just improved enormously ... And what's the only consequence of all this? No teamplay. Even more Solo ship meta than before. Everyone I see, my friends, my corpo, randoms I meet... EVERYONE plays with Corsairs / Constellations to get maximum firepower in solo and a big HP pool. I know that CIG is probably aware of all this, and that they're probably working on improving it in the future, but I don't understand the idea of releasing a patch like this, taking the time to tinker with the prices of ships, weapons, ammunition etc, and that NOBODY has obviously thought about how missions are remunerated. Love u guys, fly safe