Greetings, In 3.23, the new Master Modes ship flight systems have been updated and applied to all of the ships in-game. This includes the Persistent Universe and all AC game modes. These changes encompass several different categories of flight systems, including UI Changes, Weapon Changes, and Flight Tuning. We already have threads open for the UI and ammo pool changes, so if your feedback is specific to these updates please submit your thoughts in those respective threads. We are looking to gather your feedback on Master Modes as a whole in this thread, however we're also interested in hearing specifically about: What were your initial thoughts on these changes? Have these thoughts changed the longer you've had a chance to test them? If so, how? What are your favourite changes introduced in MM? Least favourite? Do all of the flight modes feel like they have a place and purpose? How are the switch mode timers between different QD sizes? How are the accelerations in the various different flight modes? What are your thoughts on the Time To Kill relative to ammo/capacitor count? How are the archetype tunings (Light, Medium, Heavy, etc.)? Do the unique ship features still feel like they belong (EMP, QED, Bombing, etc.)? How do the distortions slowing mode switches feel, both as the aggressor and victim? If there is one thing you could change about Master Modes, what would it be? Looking forward to hearing from you, and thank you for taking the time! We hope to continue iterating on these changes going forward. - Shark Player Experience Team