Greetings, The Master Modes ship overhaul present in 3.23 involves updates to the capacitors, adjusting the overall ammo pools. Right now we're looking for feedback specific to these changes, and not the modes themselves. This has impacted all of the ships in game, so please try multiple ships and let us know what you think! We are specifically interesting in hearing about: Thoughts on the ammo count for all ballistic and capacitor weapons (Including pilot controlled & turrets). Callouts on specific ships that you feel are deficient, along with the weapons on those ships. Do the capacitor ammo counts feel balanced between different weapon types (Repeaters, Cannons, Etc.)? Please note that if any ships are stuck with 0, or just 1 or 2 ammo, this is likely a bug and an IC report would be appreciated. Looking forward to hearing from you! We hope to continue iterating on these changes going forward. - Shark Player Experience Team