Greetings, We are looking to gather your thoughts on the current state of multicrew career gameplay. 3.24 introduces fundamental changes to the Trading/Cargo gameplay loop which we are interested in hearing about from a multicrew standpoint, but we're also looking to gather feedback and answers on: How often do you play career gameplay loops with a group of players? Currently, would you rather take one larger ship or multiple smaller ships if playing in a group? How well do freight elevators and persistent hangars work when preparing multicrew gameplay? Mission Rewards Mission Balance Salvaging Mining Trading As always, thanks for your input! We look forward to hearing your thoughts. -Shark Player Experience Team