Greetings, We have opened this thread as part of the post-quarterly release feedback assessment. This particular thread is devoted to: Note from design: In 3.5 we added a lot of new mechanics, such as automated gimbals, which still requiring tuning and learned a lot from the PTU session about flight, ship to ship combat, and the interplay between targeting mechanics, ship weapons, and ship maneuverability. We have more things we want and need to do on this topic! Ship Combat Combat Ships Combat Assistance Service Beacons Ship Weapons and Components Turret Experience Missile Mechanics ESP AI Pilot Behavior Overclocking, power, and heat management Assisted Gimbals Fixed weapon aiming Be sure to upvote shared thoughts. We appreciate you taking the time to voice your concerns! -Baior RSI Player Experience Analyst