Greetings! 4.7 introduces a rework for how armor works. There is now a minimum damage threshold for projectiles penetrating vehicle armor. This means that ship roles will play a much higher part in damaging higher armored ships. Armor at full health will block certain projectiles from damaging the armor, ship, and components. Armor once brought down to a lower health state will allow smaller bullets to damage the armor ship and components. We'd love to hear your thoughts on these changes, and your responses to: Where do you expect to find armor information? What is the top visual feedback that you think is missing right now? Do the current armor values match the expectations of individual ships or are there any ship outliers? What layer of visual feedback would help you the most at identifying weak points as valid targets on bigger ships to be identified? E.g. turrets are not protected by the ships full armour. A feedback survey is available at: Armor Rework Survey Form. This survey will be open until March 30. We look forward to reading your feedback! -Shark Player Experience Team