Keeping this factual. The PTU patch notes list large HP increases for doors, ramps, and elevators across all ships with no published values and no tuning rationale. Datamining fills that gap. Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock -- the exterior airlock door on an Idris -- is sitting at 1,080,000 HP. A Hammerhead gunship is 300,000. A dedicated warship with a full weapons complement has less than a third of the HP of a single door. Not a hull section. Not a critical system. A door. One that exists specifically to be contested in ship-to-ship combat. This isn't a pedantic tuning complaint. At 1,080,000 HP on a breachable entry point, with any engineer presence on the defending side, the math on a boarding window closes entirely. Power plant disabling to prep a capital before boarding, combined arms, coordinated entry teams, role-differentiated FPS combat against a crewed ship -- none of it functions if the door outlives the engagement. You are not balancing boarding difficulty, you are removing boarding as a viable gameplay vector and leaving the aesthetic of it in the marketing. The change that appears to have motivated this sweep is a single Asgard ramp ticket. One ship, one component, one bug report. The correct fix is a targeted HP adjustment to that component on that ship class. The decision to scale it game-wide to every breachable door, ramp, and elevator -- with no stated ceiling, no published methodology, and no breach benchmark validating that boarding remains functional -- is not a bug fix. It is an undeclared design decision. CIG: what's the intended breach benchmark, and what ship was it tested against?