Foreword: I used ChatGPT to help me translate and structure this post, as I don’t feel confident enough in my English to express everything clearly. These are my thoughts, written by me – just translated with AI assistance to make sure they are understandable and respectful. Thank you for taking the time to read. Dear CIG, As someone who has worked in finance and retail, I fully understand that you need to generate revenue. Star Citizen is an ambitious, long-term project with high development costs. Salaries, infrastructure, events like CitizenCon – none of that comes for free. I get it, and I don't begrudge you for running sales or promoting new content. Quite the opposite: I want this project to thrive, and I know money is a necessary part of that. What troubles me, however, is the way priorities are currently being communicated. It often feels like monetization is the top – and sometimes only – focus, while the core player experience takes a back seat. I say this not to criticize, but because I care deeply about this game and the vision behind it. Many of us do. Let me give a specific example: the upcoming Stormbreaker event. It's being framed as “exploration gameplay,” but to many players, it looks like another forced PvP warzone, much like Harthor. And for all the effort it takes – bringing an entire org, fighting through heavily armed zones, facing capital ships – the only reward is a handful of resources. Resources that a single player can then turn in to Wikelo. It just doesn't feel rewarding. I even witnessed firsthand how two solo Idris dominated the entire Stormbreaker zone using laser weaponry. They effectively neutralized both air and ground threats, clearing the area so their org could loot undisturbed. Fighters couldn't even get close – the Idris' PDCs took out anything approaching. The power imbalance was overwhelming, and it's hard to believe any smaller or less equipped group could realistically compete. This didn't feel like exploration – it felt more like overwhelming force deciding the outcome. And what worries me most: PvE players – the foundation of any lasting MMO – are being left behind. We're the ones who test PTUs, stabilize economies, craft goods, trade resources, and support infrastructure that PvP players depend on. But right now, we feel like an afterthought. PvP players come and go. When they're frustrated, they leave and return later. PvE players stay. We build, we invest, we create long-term value. And if we're driven away, the systems that underpin meaningful PvP – supply chains, crafted components, dynamic markets – will collapse. What remains will be a hollow battlefield with nothing left to fight over. Personally, I enjoy both PvP and PvE. But my goal for 1.0 is to become a dedicated crafter – to produce high-quality weapons, armor, and ship components. I want to be self-sufficient, gather my own resources, and defend them when necessary. That's the kind of emergent gameplay this universe is capable of supporting – and the reason many of us fell in love with Star Citizen in the first place. But if the focus continues to shift toward monetized dominance and misleading gameplay tags, players like me will begin to drift away. Not out of anger – but out of disillusionment. That would be a tragedy, because the potential of Star Citizen is still unmatched. So please, see this message for what it is: not an attack, not outrage – but a quiet plea from someone who cares. Reconnecting with the community, aligning your messaging with actual gameplay, and respecting the full spectrum of playstyles isn't just good PR – it's essential for long-term success. Thank you for reading. With hope, Euphurion