Players are bypassing the T0 restriction that prevents them from stealing other players’ weapons. Specifically, they revive a player after killing them, and at the moment of revival, they apply a knock-out, causing the weapon to drop to the ground, which they then steal. This is a clear abuse of game mechanics, as they are even taking weapons purchased from the store, which should always be guaranteed and untouchable by other players since they were paid for. However, CIG does not yet provide this guarantee, even though these items are bound to the player’s account. CIG needs to stop unfair gameplay and find concrete solutions, start a system and see it through to completion, because this problem wouldn’t exist if, instead of creating the T0 restriction, a fully implemented system with insurance had been provided to the players. or anyone interested in supporting the report, here is the link. https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-182955 Here’s the link to the video that proves it. To avoid having my second weapon stolen, I killed myself — I didn’t do it right away because I didn’t expect such unfair behavior from these players: https://youtu.be/9Evvd5cyBfs