Have CIG considered reintroducing the older mechanics that used to exist with shields requiring an Alpha Damage threshold to be surpassed to activate the Damage regeneration delay for shields, Just to clarify the damage would still be applied even if the threshold is not met, the threshold is only to trigger the regeneration delay of the shields Having discussed it with other players and looking at weapons stats the below is a starting suggestion for the values for the various shield sizes S1 Shields 50 Alpha S2 Shields 150 Alpha S3 Shields 250 Alpha S4 Shields 350 Alpha It brings back a reason for equipping cannons and other less used weapon types Thank you for your consideration