At the moment the situation in dogfight is in poor condition, very bad. Two experienced pilots use ships smaller than a "Vanguard" or agile can't kill each other without the use of missiles. Dogfight requires the player a strong emotional and physical stress. If a fight between two opponents is more than 30 seconds, you get tired and it becomes annoying as your actions do not bring the desired result. Also it looks pretty silly. Here are a few reasons why we are in this situation: 1) ESP is not working properly changing the sensitivity each time depending on the speed and direction of your ship or the enemy ship. The magnetized marker to the target occurs only in one axis. https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/problems-in-the-work-of-esp 2) Ship for no reason deviates the axes of pitch and yaw while maneuvering. This leads to the fact that guns galloping in different directions not allowing you to aim normally. https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ships-twitch-in-different-directions-unpredictable 3) Formula for calculating the ballistic position of the marker (PIP) on the screen does not account for acceleration. In practice, this leads to the fact that a bullet fired in the accelerating of the enemy who is farther than 200 meters do not get into it, PIP just lying. 4) Linear acceleration and linear velocity of the vehicles exceed the allowable values in comparison with the angular acceleration and velocity of the shell. All these four parameters should be balanced between themselves to be able to fire at the enemy. Excessive linear accelerations of the vehicle lead to the fact that your opponent jumps around the screen faster than you can aim, due to the low angular acceleration of your vehicle. Low projectile speed exacerbates the situation is the fact that the ballistic marker moves across the screen faster, and lying even more. The excessive linear velocity in combination with high linear acceleration leads to the fact that your enemy is always outside the range where your weapons effectively, now it is about 1000 meters, and effective range of the weapon does not exceed 500 meters at the moment. https://forums.robertsspaceindustries.com/discussion/comment/7597013/#Comment_7597013 https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-2/SC-34790-AMMO_SPEED_DOESN_T_CORRELATE_WITH_NEW_SHIPS_CHARACTERISTICS CIG, do the fighting on the ships playable please, what is happening now is just awful.